Cecilia Hevia

FINAL PRODUCT: AR TRAVEL

Link to the folder with our:
1) Promotional Video
2) Features Video
3) Presentation
4) Final paper



Week 10: Prototype



AR Travel is an AR Souvenir line that combines physical maps with an AR App for the family. It  has 3 main features: Photo Album, Walking tours, and a Scavenger Hunt Game.

  • Photo Album: allows user to take pictures and save them in the locations that they took them on the map. So, when they press on the photo album icon they will see all the photos that they took in 3D.

  • Walking Tours: The App will show them different walking tours with several stops in touristic places where they can get more information, like historic facts or even fun facts about that place.

  • Scavenger Hunt: instead of having a complete tour from the beginning, in this feature users will have to collect pieces of the map. Each piece will have information on where to go next, which will be a place of interest and will contain the next map piece.



 
 

 

Week 9: User Flow 


First steps



1. First, the user will have the option of buying the whole book of maps or some of them separately. These maps will show them popular walking tours that they can do in the city they are visiting and will guide them through them.

2. Then the user will pick the map of the neighborhood they want to start with and open our App.

3. When starting the app, the first thing asked will be to sign up or log in, depending if the user has an account or not.

4. After that, the main interface of the app will appear.

Main interface

The main interface will consist on one screen with the camera enabled, and the option between choosing 3 different AR modes:

1. Scavenger Hunt (Designed for kids): The user will have a bag where pieces of a puzzle are collected. These pieces can only be found in the touristic spots and each one of them will lead the player to the next part of the tour.

2. Walking Tour (Designed for parents): The user will see different proposed tours to do on top of the physical map. They will see numbers with stops that they should make and once they are in those places they will be able to hear information about that place. The “sound” icon will appear in their interface and with one tap they will play the audio and with two taps they will be able to switch modes and change from historic facts to fun facts about that place.

3. Photo Album (Designed for the family): Users will be encouraged to take photos along their tour. Every picture will be saved in their virtual album so when users tap on the album icon they will see all the photos they took in the tour on top of the physical map. They will be able to zoom in and see all the pictures from every stop they made. When they take more than one picture in the same spot the pictures will be save in a carousel mode, so they can swipe the pictures and see all of them.

Week 9: MVP - First Part: Virtual AR Photo Album






Week 8: Market Analysis + MVP 


Central Park GO!




Market Analysis

The three markets that we looked into where: AR in scavenger hunts, AR in education, and AR for tourism.

Magical Parks

Magical parks is an AR app that allows kids to see a whole new world in their parks and collect different elements like kittens, dragon eggs or crystals by tapping them. This may seem a great app but if you look at the second picture, all the kids in their promotional videos are constantly watching their device, without really being present in the park but instead in the virtual world.




Geocaching

Geocaching is a scavenger hunt app that allows users to look for treasures all around the world. We thought this is a much better approach of an app to promote discovering and engaging with the environment because the user just uses the app to locate the different treasures in the map, afterwards the user has to explore around the area where the marker is to find the physical treasure.




Space 4D
Educational AR App that augments planets and elements of the space. The trigger is a set of cards that you need to purchase. The advantage of using AR is that allows students to visualize the objects in 3D, analyze different textures and understand concepts that sometimes are difficult to explain using 2D. For example, they teach you about the solar system and the rotation of the planets.




AR photo Albums
The examples that we found related to photo albums and AR were all very similar, where you could scan a photo with your phone and see a video. We didn’t find anything that connected the picture with a specific place using a physical object like a map.




AR Maps
We found a bunch of Apps that use AR to augment the touristic attractions of a city using a map as the marker. They also offer audio guides that narrate the history of those places.

Product: “Scavenger Hunt + 3D Photo Album”






We shifted our project from being an educational tool to a touristic one. Since this is a project that will target tourist families, we will offer an AR App that is attractive to both parents and children. How?


First, in our user discovery, we noticed that all kids loved scavenger hunts. However, they didn’t like to use their phones while in the park, only to take pictures or text. Thus, we decided to combine both the physical world with the digital experience by using the Central Park map as the marker. The App will give them the first piece of the map that they will have to find in the physical map to see where they need to go for the second clue.


The route will be designed to guide the tourist through the most emblematic places of central park. The clues will be hidden in statues or monuments that are very characteristics of Central Park, where tourist usually take a lot of pictures. The App will encourage them to take a picture of that place and it will save them as part of their virtual 3d Album. It will also show them interesting facts about that place, for example: if there is a statue it will tell them about how it got to the park or fun facts about the character life. In that way, both kids and parents can have a memorable experience exploring Central Park.

MVP Plan


Our plan is to go to Central Park and test our MVP with kids and their parents.





Steps:


  1. First, we will show the kids the Central Park map with a piece of the map as a clue. They will need to find where in the park is that piece and go there to find the next clue.
  2. When they get to the statue they will have to find the clue and take a picture. We will also take a picture of them with the polaroid and put the picture on the part of the map that they are.
  3. After that, we will ask them a couple questions to see if they liked the experience.


Questions:


  1. How challenging was finding the second piece of the map?
  2. How did you feel about finding the piece of the map? What were your thoughts?
  3. How did you feel about taking a picture with the statue? What about seeing your picture in a 3D album on top of the park map?
  4. If you could change anything about this game to make it better, what would you change?
  5. Would you keep playing if you could? Why?
  6. Who is this game designed for?
  7. What do you think about the game?








 

Week 7: Customer Discovery

 

We had some problems video recording our users because they were kids under 18 and we needed their parental consent. There was only one kid that we were able to video record but he had to leave in the middle of the interview. However, we audio record them and you can listen to each of our interviews by clicking on the following link:


We also transcripted the interviews and you can read them here:



INSIGHTS:


  • 80% of the kids we interviewed said that they would be interested in learning more about the history of the statues and monuments of the Central Park. Some of them mentioned that Central Park was an important piece of NYC thus the history in it should be very important as well. 
  • 100% of the kids said that they would recommend a scavenger hunt to a friend. They were very excited when we asked them this question and they said that scavenger hunts were fun to play with friends. They also mentioned that they liked the mystery of it and the whole idea of solving clues. 
  • 100% of the kids knew the game Pokemon Go. However, it was very surprising that 80% of them said that they wouldn’t recommend it to a friend. Most of them mentioned that Pokemon Go was dangerous because kids get distracted and can be run over by a car. Nonetheless, all of them smiled when we mentioned the game. We aren’t sure if they said that they didn’t like it because they were in front of their parents or because they have actually played it and didn’t like it. 
  • 80% of the kids said that they go to the park with their family, primarily parents. Only 30% mentioned that they go with their friends. 
  • Most of the children we interviewed were TOURIST. 
  • Most of the children that had phones said that they would use it at the park only to take pictures or text.


PIVOT:

The fact that most of the kids we interviewed were tourists and liked to go to the park with their family made us rethink about our final user and the content of our game. We decided to switch to an audience that it’s focused on families and tourists. The content will also change to be more related to tourists rather than too educational. We are thinking on including funny facts about NYC or interesting facts about the relationship between the statues and the park. We will also consider having the App in different languages.


...1/2 Interview... 




Week 6- Midterm Presentation


Week 5 - Wearable

Future Wearable... 








In-class exercise....


Week 4- Vuforia


Week 3- Intervention

During the past year, crime data reports in Brooklyn have been surprisingly high. Thus, for this week intervention, I decided to install a Lighthouse in the middle of the Tandon School as a symbol of vigilance and security. I couldn't animate the lighthouse but ideally, during the nighttime, it would have the lights working. Why a lighthouse and not a street light? I thought it would be more striking to see and also because lighthouses serve as a warning signal for boats so they can reach the coast safely, which in this case could transfer into being the patrol system that brings security to people.



Week 2- Modern Art

A couple weeks ago I found a magazine of modern art on my building. When I was skimming through I started wondering... What do people see in these images? It has always amazed me how people can find different value and meaning in art, everything it's open to the viewer's interpretation. To be honest, the first time I saw the magazine I only saw colored letters and numbers but after a while, I started imagining stories... So, I decided for this homework to show you what I imagined! Maybe later you can tell me what you see... 


Week 1- MEMORY

I remember the first time I went rock climbing like it was yesterday. The adrenaline of going up and looking how the world started to look smaller and smaller with every step... The feeling of excitement but at the same "OMG, I'm going to die". I should have thought about how dizzy I get to heights before deciding to climb but when I realized that it was too late... I was half on my way up, so I decided to continue. And I did it! I made it to the top... and the feeling was amazing. I felt that I was on top of the world.











This is the original rock that I climbed... and the evidence that I actually did it! :)







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