Thursday, December 15, 2016

Call for Papers for a Special Issue on “Advanced Interaction and Augmented Reality”

** IEEE Consumer Electronics Magazine **

Call for Papers for a Special Issue on

“Advanced Interaction and Augmented Reality”

http://specialvr.ieee-cesoc.org/

** Foreword **

This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges.

** Topics of interest **

- User Experience, Usability and Interaction Design
- Sensing and Actuation Technologies
- Adaptive, Personalized and Intelligent Interfaces
- Interactive TV and Personal Multimedia Devices
- Natural, Multi-Modal and Three Dimension Interfaces
- Interaction Paradigms for the Internet of Things
- Wearable and Mobile Devices and Applications
- Immersive and Mixed Virtual Environments
- Gaming, Social Technologies and Entertainment

** Important dates **

Submission deadline (extended): January 15th, 2017
Tentative publication date: second or third issue of 2017

** Submission instructions **

Authors interested in contributing are invited to check submission guidelines at http://cesoc.ieee.org/publications/ce-magazine.html and to have a look at the article “Writing for IEEE Consumer Electronics Magazine” (http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6490480). Papers will have to be submitted through Manuscript Central at https://mc.manuscriptcentral.com/cemag

** Extended ICCE 2017 digests **

Authors of papers submitted to the 34th International Conference on Consumer Electronics – ICCE 2017  (http://www.icce.org/) who feel their work can be expanded into an IEEE Consumer Electronics article are invited to contact the Guest Editors or the Editor including a copy of their accepted ICCE digest paper.

** Contacts **

Fabrizio Lamberti
Politecnico di Torino, Italy
lamberti@polito.it

Fernando Pescador
Universidad Politécnica de Madrid, Spain
pescador@sec.upm.es

IEEE Consumer Electronics Magazine
cesmagazine@ieee.org

Monday, December 12, 2016

ARTISTIC SUBMISSIONS

ARTISTIC SUBMISSIONS: DUE JAN 23A Call to Action: Artists Demanding Climate Justice
All NYU students, faculty, and staff are encouraged to create thematically-relevant projects to be considered for the conference. Films, photography, poetry, music, dance, fine arts or installations are ALL welcome. Selected works will be showcased throughout the conference and should be adaptable to different spaces on campus. Any live performance or audio/video works are not to exceed 3 minutes. Submissions are due January 23, 2017 at 11:59pm and notifications will be sent by February 1, 2017.

AR Art Show -- Students for curated show?

Hey guys-
I was thinking about curating an art show- You guys all got the call 


Hello everyone,

Please see below for a call for submissions to CURRENTS 2017!

Best,
Eric
Deadline: November 15th 2016
CURRENTS is an international NEW MEDIA ART festival. We showcase a variety of art that pushes the boundaries of art and technology, experimental films, installation, and performance. This is a call for our 2017 show June 9th-25th 2017 in Santa fe, New Mexico. Last year we counted over 7,000 visitors at our festival events.
Some artists who are accepted into the festival are eligible for full coverage of lodging, travel, and shipping.

For more information about our festival and our submission guidelines:
https://currentsnewmedia.org/festivals/currents-new-media-2017/
CURRENTS serves as a platform for artistic experimentation and generates exploration into all forms of new media art, while providing the public with an opportunity to experience an outstanding selection of innovative work. Committed to making this extraordinary work available to everyone, the CURRENTS Festivals are free to the public. 
Attached are some images related to our festival.
and heres a link to the documentation of our 2016 festival: https://vimeo.com/177590694

Friday, November 18, 2016

The Linq mixed reality headset blends the real and the virtual

https://www.engadget.com/2016/11/17/stereolabs-linq-mixed-reality-headset/

The Linq mixed reality headset blends the real and the virtual


Stereolabs says its device goes a step further than Microsoft's HoloLens.

Billy Steele @wmsteele
11.17.16 in AV
 
 
448Shares
 
 
 
 
Microsoft's HoloLens augmented reality headset overlays virtual objects in the real world, but what if there was a better way to blend the two? That's exactly what Stereolabs says it accomplished with its Linq mixed reality headset. The company explains that with a wider field of view and a device that doesn't require you to map out a room before using it, the Linq blends the real and the virtual "in an immersive and photorealistic way."
Using high definition stereo cameras, the Linq headset is able to "understand" the environment it's being used in. That includes recognizing people and objects up to 20 meters away (over 65 feet). The headset is driven by Stereolabs' ZED 3D camera that works similar to human vision, scanning a space in real time and offering positional tracking without the need for other sensors. This means that users are free to jump, walk and dodge items in the mixed reality experience without boundaries. What's more, it means the Linq can be used both indoors and out.
While the developer version of the device will be tethered to a Windows or Linux computer, Stereolabs says the final consumer model will not. A pocket-sized module that houses the GPU and battery will be part of the finished product. Speaking of developers, right now Linq is a standalone platform and anyone building experiences for it can do so with Unity and Unreal.
So, what about price? Stereolabs doesn't have an exact figure in mind just yet, but the company tells Engadget that the Linq will cost about the same amount as a gaming console. In other words, less than $1,000 but quite a bit more than $100. If the mixed reality device performs as described, it will certainly offer an attractive alternative to the pricey $3,000 HoloLens. Unfortunately, you'll have to wait until next year to find out. Stereolabs will make Linq available to developers in early 2017 with plans to debut a consumer model later in the year. For now, you can watch a demo in the video below.

Thursday, November 17, 2016

The VR/AR Association

11/17/16 
The VR/AR Beat
Official Newsletter of the VR/AR Association
VR AR Road Show!
Join us on our Pacific Road Show from Vancouver to Seattle to Portland and to SF for the Tech Mixer, Cascadia VR event, and Unity Developer Day! 

More info here
Interested in VR AR in Retail and eCommerce? We invite you to Retail's BIG Show in NYC
33,000 attendees, 300 speakers, 100-plus sessions and 500-plus exhibitors. VR/AR will be one of the highlighted technologies at NRF. 

Get your event pass here
Everything VR & AR Podcast 
Listen here
This week's episode we interview Kharis O’Connell of Archiact VR, discussing the importance of audio and visual in regards to VR & AR, specifically why design is such an important aspect to focus on, along with the increasingly popular mixed reality space.
Is Mobile VR the Near-Term Opportunity?
What's On the VR/AR Horizon? Read Mike Boland's VRS 2016 Dispatch. Half the panel represented AR glasses companies, including Meta, Atheer and ODG.

Read here
VR AR News YouTube Channel
Watch our latest show episode featuring latest news with Intel Project Alloy, Avegant Glyph, Lenovo Phab 2 Pro with Google Tango, Westfield World Trade Center: Inside the Oculus, Invasion! VR Teaser Trailer, Invisible, Kids, and KÀ The Battle Within, MAGIC LEAP, Weta Workshop, Mozilla’s WebVR browser Servo, and Oculus 'Carmel'. 

 Watch latest episode here
Join VRARA in Barcelona for some VR & AR!
Plan now, and join us in Barcelona! VRARA members get a discount to attend and exhibit.  

 More info and events passes here
ENJOY 50% OFF
Save 50% on membership to join the VR/AR Association 

  Membership enables you to leverage our staff in 20 cities around the world to help you with business development, marketing, and events. If you sign up by Dec 15, you get 50% off the membership cost. Email kris@thevrara.com for the membership form. See membership benefits & details here.

Offer Expires 12/15/2016. Coupon Code: VRARA50