Cadence Daniels

WEEK TWELVE - FINAL DEMO 





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WEEK TEN - PROGRESS 

CONCEPT
- Scene: car stopped on curb 
- Model (preferably series of models) that sets the scene of the audio piece

DEVELOPMENT


- Moving from Layar to ARkit (+ GPS)
- Options for main car model: A, B, C

NEEDS
- assistance with ARkit (tutorial is gone)
- reccommendations for finding models



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WEEK NINE - MVP 

FEEDBACK SUMMARY

What is your reaction to what I have shown you?
- first experience in AR, moving objects weren't expected (snowflakes were left intentionally)
- thought story would be simpler

What did you like most?
- moving visuals
- well-worded story - noticed robotic voice but didn't know computer generated

What did you like the least?
- wasn't anything else to move around 

Would you use this? 
- would use it like Snapchat, to share

What would you keep?
- interactiveness, walking down the street 

How would you change it to make it better?
- more animation, to keep you grounded

Do you know of any other products similar to this?
- Pokemon Go (AR), Snapchat (stories), Samsung VR Headset

What should I have asked you that I did not?
How did you feel? What's your experience with AR? (preliminary)

How did you feel?
- Shocked, intensity of the story was not expected

Other Notes
- like listening to a podcast
- setting/daytime expected a simpler/lighter story



Sample Narrative

They'd planned on walking, they'd talked about how nice it is to go long distances on foot, and they even reached the point where they were dividing people into two groups: those who never walk long distances and those who do, and who they believe are, because of that, better. They'd planned on walking, but on a whim they hailed a car, and they had known for months, even before they'd arrived in New York City, when they'd received a set of instructions that was full of warnings, that they should never hail an unmarked car in the street, and up till then it had never occurred to them to hail a car in the street, but this time, on a whim, they did it, and soon she thought the driver was going the wrong way and she said as much to the Chilean in a whispered voice, and he reassured her out loud, but his words didn't even get to take effect because right away the car stopped and two men got in and the Chilean reacted valiantly, recklessly, confusedly, childishly, stupidly: he punched one of the bandits in the nose, and he went on struggling for long seconds while she shouted, Stop it, stop it, stop it. The Chilean stopped, and the bandits let him have it, they showed him no mercy, they may have even broken something, but this all happened long ago, a good ten minutes ago. By now they've already given up their money and their credit cards and they've already recited their ATM PIN numbers and there's only a little time left that to them seems like an eternity, during which they ride with their eyes squeezed shut, "Shut your eyes, fuckers" the two men tell them.

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WEEK EIGHT - NARRATIVE 

Greatest Hits - "Thank You"

HIT: The story I'd like to work with the follows a pair being kidnapped during a visit in New York City. 


 




PLACE: Along Flatbush Ave Ext (Brooklyn)

INTERACTION




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WEEK SIX - MIDTERM 

Greatest Hits - an augmented audio diary

I'd like to use GPS-based AR (or AR kit for testing) to build a spacial audio diary, featuring audio playback and real-time augments as supplements.










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WEEK FIVE - ENVIRONMENT 

Graduation Daydream

I'd like to model a graduation commencement scene as a daydream, using ARKit. It would likely be placed in a large plaza or in a small classroom. The hats would float from the chairs towards the sky. I had issues transforming the collada files from Maya to work from Unity. Any help would be lovely!




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WEEK TWO - PRINTED MEDIA 

ResLife Program Advertisement

As an RA, I put on many programs for residents and place posters all over residents halls. One of my colleagues is doing a screening of the "The Babadook." One of his posters (below) features a screengrab from a popular YouTube sploof that combines "The Babadook" and "Ru Paul's Drag Race." I wanted to integrate the video overlay the mini poster. Since residents have minimal attention spans, I only wanted to add two pieces of additional information: the official trailer of the film for those unfamiliar and a link to learn more on their own time.


- original advertisement - 












- UX concept -



- demo - 
 


Aurasma was a quick and easy software to use. The biggest issue I ran into were getting the alignment to look its best in the demo. Since most of our advertisements go on bulletin boards with flat, plain-colored butcher paper, the tracking worked much better when I was developing at my desk.


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WEEK ONE - MEMORY SCENE

School Commute

For the last two years of high school, I took my classes off-campus. So I only traveled to my distant high school for after-school sports. Before I was able to drive, public transportation from my house to the city (where I took classes) and to the high school made for a long commute. The last stop dropped me off (or picked me up) a mile away from my high school. Walking up the freeway as the school buses came in preparing for riders is still a vivid memory.


     

     

 



I used SketchUp to remodel this scene. Though it was an easier tool overall, the biggest issue I ran into was the axis tool when I was aligning my object together. A more intuitive magnet/snap feature would be more helpful.

Links to used elements (all from SketchUp 3D Warehouse)
intersectionwomancity busschool bushouse

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WEEK ONE - AR APP 

Wallame
walla.me

Wallame allows users to virtually draw on the walls in their surroundings.  The app uses a mix of GPS and image matching to track its drawing and display them in real time. The emphasis on the social feed and connection is a result of the drawings only been viewable within the app. 

Plenty of guidance was offered to lead users through discovering new apps in the area, locating them, and displaying them. The drawings stayed aligned to the wall despite movement. Considering the simple concept, the usability of the augmented portion of the app was fairly good as well. However, the tools available to actually draw on the screen were very elementary. Though the type of wall needed for a "Wall" drawing was very restrictive, the on-screen feedback demonstrated the purpose and needed changes.



  - Landing screen (post-login)

 - Discovery screen 

 - 1 Wall discovered in Magnet

 - Adding a new Wall (waiting for right camera placement)

 - Designing new Wall

 - Discovery of new Wall

 - Display of new Wall

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