Carole, the Vogue writer is coming to class this week!!!!!
She will come this Friday --- March 2nd
She will give feedback on ur ideas-
She is backing the fashion shopping experience.
You can present for up to 5 mins-
You may show a ppt, or a movie, or a demo
Please practice your pitch at least once b4 this weeks class.
Please try to come up w an idea for the Final project-
NEXT WEEK will be the official Mid Term Crit
March 9th!
We will talk about ur presentation in the next class.
Tuesday, February 27, 2018
Saturday, February 24, 2018
Homework for this week
You can work on your wearable-
I will post a video + code of my bear soon-
or
You can work on AR Kit. You can begin prototyping for your final project.
We are planning to augment a department store. You can augment any part of it.
You can create a map, you can create virtual try on clothes, augmented assistant,
entertainment experiences - games, advertising. I am open to lots of different approaches.
I would love to meet w people to talk about your ideas. Please come see me in my office.
Come to next class w at least 4 hours of homework posted on your blog page- please post a
screen recording of your wearable we did in class.
I will post a video + code of my bear soon-
or
You can work on AR Kit. You can begin prototyping for your final project.
We are planning to augment a department store. You can augment any part of it.
You can create a map, you can create virtual try on clothes, augmented assistant,
entertainment experiences - games, advertising. I am open to lots of different approaches.
I would love to meet w people to talk about your ideas. Please come see me in my office.
Come to next class w at least 4 hours of homework posted on your blog page- please post a
screen recording of your wearable we did in class.
Videos from last Class
Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.
HYPER-REALITY from Keiichi Matsuda on Vimeo.
///////////////
Try to create work that unites/brings people together-
Ar has the potential to bring people out from behind their computers and get them back in the real world. This is soooooo powerful and important to bring people back to reality.
Pokemon Go is the best example of this to date-
http://www.chicagotribune.com/suburbs/post-tribune/news/ct-ptb-pokemon-go-st-0719-20160714-story.html
http://www.businessinsider.com/pokemon-go-heartwarming-stories-2016-7
not only gets them out of the house but gets people active- this is an amazing tech if it can motivate such a large group of people who were not normally inclined to exercise-
https://well.blogs.nytimes.com/2016/07/12/pokemon-has-children-on-the-move/
Friday, February 23, 2018
DOWNLOAD XCODE b4 class plz
Mac People --- DOWNLOAD XCODE b4 class plz ----- android people can look on --- https://itunes.apple.com/us/app/xcode/id497799835?mt=12
Thursday, February 22, 2018
NYU Entrepreneurs Festival February 23 and 24th.
Dear Faculty, Students and Staff: We invite you to the 7th annual NYU Entrepreneurs Festival February 23 and 24th. The Festival is the largest student-run celebration of NYU entrepreneurs, startups, and their stories in the United States. The Festival features a series of exciting conversations and learning experiences from NYU alumni and current student entrepreneurs. Over the course of the two days, the Festival will feature three keynote speeches, panels, workshops, roundtables, an after-party, a non-technical hackathon, and numerous networking opportunities. Even the food is provided by NYU startups! The Festival prides itself in inspiring individuals with varied interests to act on their aspirations by exploring diverse topics through the keynotes and panelists. This year the keynote speakers will be Di-Ann Eisnor of Waze, Tony Shure of Chopt, and Nedal Shami of CityMD. For tickets, please go to NYUEF.org. Best, Jin Montclare Convergence for Innovation and Entrepreneurship Institute |
Wednesday, February 21, 2018
ARNY Augmented Reality Meetup
ARNY - Augmented Reality New York
Tuesday, February 27, 2018
6:30 PM
6:30 PM
Build Grand Central
335 Madison Ave, 16th Floor
New York, NY
335 Madison Ave, 16th Floor
New York, NY
Price: USD7.50 per person
6:30 - 7:00pm...Networking
7:00 - 8:00pm...Live demos
Demos to be announced
Pete Wassell and Dana Farbo - The latest and greatest from around the world of augmented reality
8:00 - 9:00 pm...Member announcements and Networking
See you there!
Ori
LEARN MORE
Tuesday, February 20, 2018
Monday, February 19, 2018
Apple Invents an Optical System for a Future VR and AR Headset
February 08, 2018
Apple Invents an Optical System for a Future VR and AR Headset
Today the US Patent & Trademark Office published a patent application from Apple that relates to optical systems and, more particularly, to optical systems for head-mounted displays. While augmented reality is mentioned, the priority in this patent is virtual reality. This head-mounted display system is to view virtual reality content, movies and specialty content that could include movies and games using Voxel technology. While Apple's CEO said in an interview in the UK that AR glasses are a ways off, that statement didn't apply to a VR headset.
Apple notes in their filing that head-mounted displays such as virtual reality glasses use lenses to display images for a user. A microdisplay may create images for each of a user's eyes. A lens may be placed between each of the user's eyes and a portion of the microdisplay so that the user may view virtual reality content.
If care is not taken, a head-mounted display may be cumbersome and tiring to wear. Optical systems for head-mounted displays may use arrangements of lenses that are bulky and heavy. Extended use of a head-mounted display with this type of optical system may be uncomfortable. Apple's invention is designed to overcome the negatives of such systems.
Head-mounted displays may be used for virtual reality and augmented reality systems. For example, a pair of virtual reality glasses that is worn on the head of a user may be used to provide a user with virtual reality content.
An illustrative system in which a head-mounted display such as a pair of virtual reality glasses is used in providing a user with virtual reality content is shown in FIG. 1. As shown in FIG. 1, virtual reality glasses (head-mounted display) #10 may include a display system such as display system #40 that creates images and may have an optical system such as optical system #20 through which a user (e.g., user's eyes #46) may view the images produced by display system by looking in direction #48.
Apple's patent FIG. 1 also shows control circuitry #42 that may use display system to display visual content such as virtual reality content, pre-recorded video for a movie or other media, or other images.
Input-output devices #44 noted in fig. 1 above may be coupled to control circuitry #42. Input-output devices may be used to gather user input from a user, may be used to make measurements on the environment surrounding glasses #10, may be used to provide output to a user, and/or may be used to supply output to external electronic equipment. Input-output devices may include buttons, joysticks, keypads, keyboard keys, touch sensors, track pads, displays, touch screen displays, microphones, speakers, light-emitting diodes for providing a user with visual output, sensors (e.g., a force sensors, temperature sensors, magnetic sensor, accelerometers, gyroscopes, and/or other sensors for measuring orientation, position, and/or movement of the glasses, proximity sensors, capacitive touch sensors, strain gauges, gas sensors, pressure sensors, ambient light sensors, and/or other sensors). If desired, input-output devices may include one or more cameras (e.g., cameras for capturing images of the user's surroundings, cameras for performing gaze detection operations by viewing eyes and/or other cameras).
Apple's patent FIG. 2 noted above is a cross-sectional side view of glasses #10 showing how optical system #20 and display system #40 may be supported by head-mounted support structures such as housing #12 for the glasses. The Housing may have the shape and resemblance of a frame for a pair of glasses, may have the shape of a helmet, may have the shape of a pair of goggles, or may have any other suitable housing shape that allows the housing to be worn on the head of a user.
The housing may be formed from plastic, metal, fiber-composite materials such as carbon-fiber materials, wood and other natural materials, glass, other materials, and/or combinations of two or more of these materials.
The display system and the optical components of the glasses may be lightweight and compact. The optical system may, for example, be based on catadioptric lenses.
Apple's patent FIGS. 8 and 9 are respectively top and side views of lens elements with cylindrical surfaces.
Apple notes that during assembly the of optical system, a planar piece of quarter wave film may be placed between lens elements #32 and #26 with optical adhesive on either side of the quarter wave film.
The lens elements may then be forced together to distribute the adhesive and bend the quarter wave film about axis Y (an axis parallel to axis Y). Providing a cylindrically curved shape for surfaces S6 and S7 can enable the thickness of lens elements to be reduced.
The use of cylindrically curved shapes for surfaces S6 and S7 can help make for a more uniform thickness across the lens elements and thereby improve lens element moldability.
When forming injection molded lens elements, uniformity of thickness in the mold cavity can help improve uniformity of flow of the molten plastic as it is being injected into the mold and the melt front flows across the mold cavity. The presence of a uniform flow during molding can be important for preventing flow lines in the molded lens, particularly when the lens element is thicker at the edge than the center.
More uniform flow can also result in a lower birefringence in the molded lens elements. For catadioptric optical systems, low birefringence in the lens elements helps to maintain control of the polarization state of the image light, so that stray light and ghosts are reduced so that the user is thereby provided with a high contrast image without stray light artifacts.
Other Notes about the Invention
The display system may have a pixel array that produces image light associated with the images. The display system may also have a linear polarizer through which image light from the pixel array passes and a quarter wave plate through which the light passes after passing through the linear polarizer.
The optical system may be a catadioptric optical system having one or more lens elements formed from clear materials such as glass or plastic and having reflective structures. The lens elements may include a plano-convex lens element and a plano-concave lens element. The plano-convex lens element may have a convex surface and an opposing planar surface. The plano-concave lens element may have a concave surface and an opposing planar surface that faces the planar surface of the convex lens element.
A partially reflective mirror may be formed on a convex surface of the plano-convex lens element. A reflective polarizer may be formed on the planar surface of the plano-convex lens or the concave surface of the plano-concave lens. An additional quarter wave plate may be located between the reflective polarizer and the partially reflective mirror.
Apple's patent application was filed back in Q1 2017. Considering that this is a patent application, the timing of such a product to market is unknown at this time. Some of the engineers noted as the inventors include:
Mr. Border: Senior Optics Manufacturing Exploration Engineer
Mr. Cheng: Senior Process Engineer
Mr. Anderson: Senior Opto-Mechanical Exploration Engineer
Mr. Bollman: Hardware Engineering Manager
Mr. Myhre: Display Exploration Engineer
Mr. Zhu: Senior Optical Engineer
Saturday, February 17, 2018
Homework Vuforia Tutorial
To veiw the project on your Smart phone you can
Try using remote 5 for development testing.
Go to IOS app store or Google play and search-
Unity Remote 5
It was not functioning for me :( but u can try...
Follow these steps:
- Download, install and run Unity Remote app in your device.
- Connect your device to your computer using USB cable.
- In editor go to Edit->Project Settings->Editor and under Unity Remote select what device to use.
- In editor click Play button to start your game.
Problems?
Friday, February 16, 2018
Thursday, February 15, 2018
plz download UNITY
for next class plz download UNITY and test that it is working. At the beginning of the installation it will ask you what you wish to install-- MAKE SURE that Vuforia [toward the bottom] is selected.
https://store.unity.com/download?ref=personal
https://store.unity.com/download?ref=personal
Friday, February 9, 2018
HOMEWORK AR --- Intervention!!!!
Homework-
Create an "intervention" with augmented reality. Works should be subversive in nature. Possibilities are works which question the nature of public and private space, works which expose something unseen or not obvious about a place, object or person that is unknown.
Graffiti artists are known vandals and can also be known as "interventionists".
https://vimeo.com/1250765
Create an "intervention" with augmented reality. Works should be subversive in nature. Possibilities are works which question the nature of public and private space, works which expose something unseen or not obvious about a place, object or person that is unknown.
Art intervention is an interaction with a previously existing artwork, audience, venue/space or situation. It has the auspice of conceptual art and is commonly a form of performance art. It is associated with the Viennese Actionists, the Dada movement and Neo-Dadaists. It has also been made much use of by the Stuckists to affect perceptions of other artwork which they oppose, and as a protest against an existing intervention.
Intervention can also refer to art which enters a situation outside the art world in an attempt to change the existing conditions there. For example, intervention art may attempt to change economic or political situations, or may attempt to make people aware of a condition that they previously had no knowledge of. Since these goals mean that intervention art necessarily addresses and engages with the public, some artists call their work "public interventions."
Although intervention by its very nature carries an implication of subversion, it is now accepted as a legitimate form of art and is often carried out with the endorsement of those in positions of authority over the artwork, audience or venue/space to be intervened in. However, unendorsed (i.e. illicit) interventions are common and lead to debate as to the distinction between art and vandalism.[1] By definition it is a challenge, or at the very least a comment, related to the earlier work or the theme of that work, or to the expectations of a particular audience, and more likely to fulfil that function to its full potential when it is unilateral, although in these instances, it is almost certain that it will be viewed by authorities as unwelcome, if not vandalism, and not art.
The black sheep, 1994[edit]
In 1994, Damien Hirst curated the show, Some Went Mad, Some Ran Away, at the Serpentine Gallery in London, where he exhibited Away from the Flock (a sheep in a tank). An artist poured black ink into it, and was subsequently prosecuted, at Hirst's wish. The artist's defence was that he thought Hirst would benefit from the publicity and one critic (Tony Parsons) said the artist's action proved that what Damien Hirst does is art. The exhibit was restored at a cost of £1000.
Graffiti artists are known vandals and can also be known as "interventionists".
banksy in palestine
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