Just in case anyone needs this, Metaio has an actual AR Unity game demo here. What makes this demo different than the standard tutorials is that it is not simply a demonstration of Metaio SDK's abilities. It shows how to implement the Metaio SDK in combination with normal Unity functions correctly.
The page itself is only useful for showing how the app is supposed to flow. It is not a step-by-step process. However. the source code can be found on the right side of the page linked above.
When you load the Unity project up, check out the scripts added to the Game object, as they are well commented and explain correctly how to trigger Unity elements (like UI, specific controls, etc) when markers are identified. The MetaioSDK object may identify markers through the camera, but you should be handling everything else with separate objects that reference MetaioSDK's attributes.
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