Sunday, May 3, 2015

Microsoft reveals more on HoloLens hardware, gets 3D print boost from AutoDesk

Microsoft reveals more on HoloLens hardware, gets 3D print boost from AutoDesk

Summary:Microsoft has offered a closer look at its HoloLens virtual reality headset and locked in a deal with Autodesk to bring 3D printing and modelling to Windows 10.
HoloLens
Image: Microsoft
Microsoft has revealed more about its forthcoming virtual reality headset, HoloLens: hardware that's packed with sensors and a double-layered lens to deliver untethered holographic computing to the masses.
The company has taken a different tack to other VR systems on the market, designing HoloLens so as not to block out the real world, but rather allow the holograms it generates to co-exist with the real world, delivering more of a blended reality.
Given the device is braced to the user's head, HoloLens fortunately "weighs significantly less than the average laptop", Microsoft said. Also, its engineers and designers have built the VR set so it can be adjusted for a range of head sizes and also accommodate most eyewear.
The HoloLens may not weigh as much as a laptop, but it contains everything found in one, including core and graphics processors with an additional invention from Microsoft called the Holographic Processing Unit (HPU).
"The HPU gives HoloLens the real-time ability to understand where you're looking, to understand your gestures, and to spatially map the world around you. Conceived, designed, and engineered by Microsoft, the HPU is designed specifically to support the needs of HoloLens," Microsoft's head of next generation devices, Todd Holmdahl said.
To round out the holographic experience, the company has also worked on creating spatial sound so that users can hear a hologram from different directions. In addition to those sensors, it includes microphone array for capturing voice commands, a depth sensor to spatially map the user's environment and read hand gestures, as well as a photo and video camera to share images.
Finally, the headset has an accelerometer, gyroscope, and magnetometer that together form what Microsoft calls an "inertial measurement unit" or IMU, which works together with head-tracking cameras. Microsoft doesn't explain what the magnetometer, which is used to measure magnetic fields, is used for but the overall purpose of the IMU is to keep track of where the user's head is moving.
(There's a closer look at the device and its construction in this video.)
According to Holmdahl, Microsoft's plan is to bring holographic computing it to all Windows 10 devices.
Separately, it's also done a deal with 3D modelling software maker Autodesk to bring the company's 3D models to HoloLens.
It will be possible to use Autodesk's Autodesk Maya and Fusion 360 to build 3D models that can viewed in HoloLens. The idea is to help game developers and filmmakers speed up the development of new offerings, or to help engineers develop full-scale models during the design phase of product development.
Autodesk is also lending a hand on Windows 10, embedding its Spark 3D printing software in Microsoft's OS. Autodesk said its Spark APIs will be able for free to the Microsoft developer community.
"We're approaching a tipping point with 3D printing, which means there is a huge market opportunity waiting for companies developing applications for Windows 10," Steve Guggenheimer, chief evangelist for Microsoft, said.
"By providing the 3D printing building blocks found in the Spark platform and optimizing it for Windows 10, Autodesk has empowered our global developer community to confidently enter this new world of additive manufacturing."

Friday, May 1, 2015

Headline: The Age of Drone Vandalism Begins With an Epic NYC Tag

HEADLINE:THE AGE OF DRONE VANDALISM BEGINS WITH AN EPIC NYC TAG

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dronetagClick to Open Overlay Gallery

Thursday, April 23, 2015

AUGMENTED REALITY GLASSES ARE COMING TO THE BATTLEFIELD

AUGMENTED REALITY GLASSES ARE COMING TO THE BATTLEFIELD

MARINES WILL CONTROL A HEAD-UP DISPLAY WITH A GUN-MOUNTED MOUSE
  
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Osterhout Design Group
Using a pair of augmented reality glasses, a Marine signals intelligence (SIGINT) specialist monitors web traffic while he lies on the ground, his assault rifle trained on a nearby building. Amid the cacophony of cyber-noise in the city -- the thousands of simultaneous, harmless Skype sessions, movie streams, and Internet searches -- the Marine has zeroed in on a possible insurgent, who is currently flipping through financial data on a spreadsheet. Perhaps the suspect will make a mistake, and open up a mapping application that will show where he's planning to meet an arms dealer to buy plastique.
The Marine glances at the vital statistics on the heads-up display. The heart rate of his point man has suddenly spiked up to 110. Using a mouse mounted on the handguard of his M-16, the SIGINT specialist silently clicks open the video feed from the point man's head-mounted camera. A convoy of enemy pickups is headed directly towards the platoon. The Marine pushes out an alert to the rest of the platoon and then switches from dual-display mode to left-only as he raises his weapon to his eye.
This is what the Office of Naval Research (ONR) is working on with its ongoing AR Glasses project; when the project comes to fruition, instead of having his face in a phone or glued to a laptop, the Marine will be able to keep his gaze on the battlefield, increasing what the military calls "situational awareness." And they can also facilitate commands and information between ordinary soldiers.
The glasses have already been demonstrated at cyber-intelligence exercises in November, January, and March. Modified versions of X-6 prototypes made by the San Francisco-based Osterhout Design Group (ODG), the ONR glasses allow SIGINT soldiers to monitor a variety of enemy waveforms, indicating Internet traffic, 2G/SMS, VHF/push-to-talk radio systems, and satellite communications.
The tool emerged out of brainstorming between Marine modeling and simulation expert Major Christian Fitzpatrick and a signals intelligence instructor and staff sergeant named Nicholas Lannan. Lannan, who served two tours in Afghanistan, found he couldn't monitor his Android device and hold a weapon at the same time.
"He was patrolling with an infantry unit, and he used to stick out like a sore thumb," says Fitzpatrick. "He had the Android device, plus different antenna systems coming out of his backpack. So we talked about it, and if he had a heads-up display, he could hold a weapons system, keep his head about him, and still get some streaming data."
Virtual Objective
Osterhout Design Group
A virtual military objective as seen through a pair of R-6 augmented reality glasses. The 3-D virtual image can be keyed to any symbol, a word like "Objective 1" or a particular geographic location.
Having eyes glued to a screen can cause a SIGINT Marine not to see real-world objects that might be relevant. For example, an amplitude decrease in the signal getting tracked as the Marine moves around a building may be due to interference by the metal fire escape above his head, not because he's moving away from the target.
Still, Fitzpatrick says the 1.5-GHz dual-core glasses are still several years from readiness for the field, mainly due to the physical rigors of battle. The glasses aren’t totally waterproof, can be hard to read when the Marine moves between bright sunlight and the shade of a building, and may not survive getting roughly handled.
“For a plainclothes guy surveying an environment, they would be OK. But in a military environment, where they might get stepped on or dropped, and they’re prototypes that cost roughly $20,000 apiece?” says Fitzpatrick. “When we talk to MARSOC (Marine Corps Special Operations Command), they’re very interested in the spectrum data [from the glasses]. But they said ‘If someone’s shooting at me, the first thing I’m doing is ripping these off and tossing them!’
Pete Jameson, chief operating officer at ODG, points out that the company’s R-6 glasses, commercially available for just under $5,000, have an ambient light sensor and swappable photochromic shields for handling glare.
"The glasses had to pass military spec standards," says Jameson. "They're pretty robust. In real-life situations, we have very few returns."
Still, Fitzpatrick does not want to overpromise, particularly given the pickiness of his constituency.
“I like to be an early adopter,” says Fitzpatrick. “But that’s not the way at D.O.D. (Department of Defense), where we like to be extremely comfortable with our gear.”
Part of getting “comfortable” with the gear was testing out the AR glasses in a simulated attack called “Exercise Bold Alligator,” involving 11,000 Marines in ships floating off the coast of North Carolina and the urban terrain training facility at Camp Lejeune. An MIT computer program called Lincoln Adaptable Real-time Information Assurance Testbed (LARIAT), simulated the electronic activity of thousands of innocent civilians as well as a criminal network working to buy a large weapons system to use on the ships. Amidst all of the electronic buzz, SIGINT Marines had to suss out details of the rapidly-unfolding plot.
Fitzpatrick says the particular point of this exercise was for Marines to practice analyzing different enemy electronic tactics. In the heat of battle, insurgents may switch between a variety of modes of communications.
“What if they’re in a position where[the enemy] can’t get to their Gmail accounts? What is the next form of communication? Do they use their phones to send a text– do they use Twitter? ” says Fitzpatrick. “We’re trying to build scenarios so when [Marines] are actually forward-deployed, it’s not the first time they’re overwhelmed with a number of different signal sets and a sophisticated enemy.”
The public isn't ready for computerized glasses for everyday wear.
“It looks like something your grand-dad might wear,” says Fitzpatrick. The battery (which lasts 4-6 hours) sits above the top of the lenses, giving the 4.5-ounce glasses a bulky look.
ODG’s Jameson says that the backlash against the form factor of Google Glass shows that the public is not ready for computerized glasses for everyday wear.
"You'd use the R-6 for a particular job -- not for 24-hours-a-day activity,” says Jameson. He thinks people will be more receptive to wearables incorporated into a core job function. "There's a big future in the corporate and industrial world. That's where it'll start, and things will go from there."
And if the AR glasses make intelligence collection as efficient as hoped, Marines won't be worried about looking a little silly.
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Wednesday, April 8, 2015

Blog - All latest news about Augmented Reality and Visual Search

Blog - All latest news about Augmented Reality and Visual Search

Augmented reality is the future of computing, says Facebook CEO Mark Zuckerberg

Augmented reality is the future of computing, says Facebook CEO Mark Zuckerberg
Facebook co-founder and CEO Mark Zuckerberg has made his predictions about the direction in which social media is headed over the next few years, and they include much more augmented reality. Speaking at a Q&A in a public town hall in Bogota, Columbia, Zuckerberg cited his three predictions for social networking trends as:
1. Many, many more people online
2. More photo and SMS messaging than via the old web interface
3. The future of computing in general is augmented reality
augmented reality visual browser blippar
He said: ‘In another 10 to 15 years, you can imagine that there will be another platform, which is even more natural and even more built into our lives than mobile phones. I think it’s pretty easy to imagine that in the future we will have something that we can either wear - and it’ll look like normal glasses (so it won’t look weird like some of the stuff that exists today). And you’ll just be able to have context with what’s going on around you in the world and communicate with people and not have to disrupt your conversations by looking down.’
Zuckerberg also mentioned that virtual reality company Oculus – which Facebook bought for $2 billion in 2014 - could also play a crucial role in the future of augmented reality.
Commenting on Zuckerberg’s trend forecasting, Blippar CEO and co-founder Ambarish Mitra said: ‘Predictions are often overestimated in the short-term and underestimated in the long run. Augmented reality will, in the long run, have a bigger impact on our lives than Internet and web-based browsing did.
'Due to an overload of information our lives have become more complicated, hence unlimited computing power and simple solutions have become necessary. Image-recognition and augmented reality will significantly simplify how people access everyday information from the world they see. It'll truly make seeking information more pervasive, predictive and personalised than ever before.’
Watch Zuckerberg’s full Q&A video via Facebook here, and read more about the entrepreneur’s predictions for the future of social media via Venture Beat.