Wednesday, January 31, 2018

Craig Vezina demos AR for Education next class-




Craig Vezina from Z School will demo edu software on the hololens at the end of next class. 


Z School's mission-

Enable young people everywhere to develop the mindsets and skillsets necessary to thoughtfully understand local and global issues, frame problems as actionable problem-solving opportunities, and collaborate with others to creatively seek a path forward to a preferred tomorrow. 

Please come to class with questions for Craig about how AR will impact education. 


Saturday, January 27, 2018

Download Maya HERE

http://www.autodesk.com/education/free-software/maya

You need to get the student addition through the edu site- This is a fully working version of Maya.
Note a number of students last semester had issues w Maya 2017-
If you are having issues download Maya 2016 which had less problems-
Maya 2017 did work fine for most students and has new features.

Homework- make your own blog page





Memory Homework

Hi guys-
The goal of this homework is to teach you to find free 3D models so you don't have to build them.
Building 3D assets can be time-consuming and I want you to learn to prototype quickly so we can develop the "idea". Iterate in the beginning and do as much user testing as possible-
GO FAST- recycle when possible to save time.  Once your idea is great you can invest serious time in the content development.

So I wanted to see if the snowboarding project could be done from 3D warehouse. Last time did not go so well.
Answer = I needed better search terms. I need to try different searches.
If you hit a run of bad models it can be tough, change the search.
Use general terms. I ended up using "snow mountain" as my search with great success.
Also importing collada files into one scene keep breaking- you have to save them out one by one as described below.

Here is the general workflow for 3D warehouse.
1. download the collada file.
2. open in maya
3 save file as individual .mb file
4 combine all .mb files in a master scene
5 print screen images with creative camera work
6 post on blog page

movies below go into detail




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Friday, January 26, 2018

Examples of Memory Homework

MEMORY

I went to Milan this summer and went to a swimming pool with my friend.
Why I pick this memory is I really love water, but couldn't swim at all and It was my first time floating on the water!!! It's one of my best memorable moment in my life!!
It was kind of hard to recreate the exact scene as I remembered it, because of the limitation of 3d models. 
So I tried to represent my enjoyable feeling through this scene. 

Instead of using Maya, I used Unity.














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"recreate a MEMORY"

When: During my most recent visit to India - summer 2017

Our Drive to Dudsagar Waterfalls, GOA, India

The time was the heart of Monsoon Season. The jeep track was closed due to heavy rain as the river was overflowing the track in 3 junctions. With the help of locals - we took a very risky track to the falls by driving motor bikes along the railway track for 45 mins and then through the forest crossing the closed jeep track a couple of times followed by an hour trek. One of the most adventurous trips ever.



 This is the only video that looks safe. I can always show you the other videos in class.

Tech Tools:
1. 3D warehouse - downloaded the best colada file I could find.
2. Maya to trim it up. Merge the mesh. Export to Unreal Engine.
3. Unreal Engine - Import, Position, Orientation, Lighting.

Self Realization - Skills to improve on:
1. Better camera positioning to make the shot amazing
2. Creating rain in Unreal Engine
3. Creating Terrain with ups and downs









Those are all the screenshots. Here is also a look of what I call my studio/scene

Memory Homework

Hi guys-
The goal of this homework is to teach you to find free 3D models so you don't have to build them.
Building 3D assets can be time-consuming and I want you to learn to prototype quickly so we can develop the "idea". Iterate in the beginning and do as much user testing as possible-
GO FAST- recycle when possible to save time.  Once your idea is great you can invest serious time in the content development.

So I wanted to see if the snowboarding project could be done from 3D warehouse. Last time did not go so well.
Answer = I needed better search terms. I needs to try different searches.
If you hit a run of bad models it can be tough, change the search.
Use general terms. I ended up using "snow mountain" as my search with great success.
Also importing collada files into one scene keep breaking- you have to save them out one by one as described below.

Here is the general workflow for 3D warehouse.
1. download the collada file.
2. open in maya
3 save file as individual .mb file
4 combine all .mb files in a master scene
5 print screen images with creative camera work
6 post on blog page

movies below go into detail




/////////////////////////////////////////////////////////////////////



/////////////////////////////////////////////////////////////////////


Homework- make your own blog page

Download Maya HERE


http://www.autodesk.com/education/free-software/maya

You need to get the student addition through the edu site- This is a fully working version of Maya.
Note a number of students last semester had issues w Maya 2017-
If you are having issues download Maya 2016 which had less problems-
Maya 2017 did work fine for most students and has new features.

Art Jobs


NEWS & OPPORTUNITIES
 
  1. Call for Artists - The Chelsea International Fine Art Competition
  2. Open Call for Women Artists – Group Exhibition in NYC
  3. Open Call for Emerging Photographers
  4. OPEN CALL: RPS INTERNATIONAL PHOTOGRAPHY EXHIBITION 161
  5. Call for Entries - AOP Student Awards 2018 - Photography CALL FOR STUDENT ENTRIES
  6. Call for artists, writers & scholars interested in 'place'
  7. RAUM - OPEN CALL: MAKERS IN RESIDENCE 2018
  8. Call for Artists - The Art of You
  9. Call for Artists - 2nd Annual "Colors" Art Competition
  10. Call for Art – 9th Annual “Abstracts” Online Art Competition
  11. Call for Entries - Edinburgh Short Film Festival 2018 - Submissions Now Open! Awards, Cash Prizes & Global Tours
  12. OPPORTUNITIES - Word Factory Apprentice Award
  13. New personnel leading DCAD in new directions this new year

Friday, January 5, 2018

Record over $3B AR/VR investment in 2017

Record over $3B AR/VR investment in 2017 ($1.5B+ in Q4)

AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Perhaps the most surprising thing was the bellwether of big AR/VR rounds, Magic Leap, becoming slightly less mythical by finally revealing its product and taking less than a fifth of all the money raised in 2017. Who knew that could happen?
AR/VR advisor Digi-Capital’s new Augmented/Virtual Reality Report and Deals Database Q1 2018 showed that investment was lumpy, with huge spikes in the second and fourth quarters (historical investment ranges have been lower). Fundraising across the year was also dominated by a few large deals in specific investment categories.
AR/VR tech saw around $4 of every $10 invested, with some of the standouts being scalable immersive worlds tech developer Improbable (now that’s ironic) raising half a billion dollars, and graphics engine developer Unity taking in another $200 million.
Smartglasses took just under a fifth of all the money raised, dominated by the latest Magic Leap monster round of half a billion dollars. Mobile AR games leader Niantic (of Pokémon Go fame) raised $200 million, which helped the games category take a bit over one-tenth of the cash. Smaller AR/VR games developers raised nearly 40 early stage rounds in Niantic’s wake, so well done Pikachu.
Other categories taking single digit percentage shares of the funds were AR/VR photo/video, navigation, peripherals, location-based, lifestyle, social and entertainment. However the scale of investments in those sectors was not the same as the big three of AR/VR tech, smartglasses and games.
Smaller AR/VR investment categories taking tens of millions of dollars each were VR headsets, education, advertising/marketing, medical, music, utilities and solutions/services. Single digit million dollar categories were AR/VR business, news, eCommerce, travel/transport, art/design, enterprise and sports.
Last year also saw a sea-change in terms of VC behavior, driven in no small part by the rise of mobile AR and the more advanced stage of computer vision/machine learning (CV/ML). That shift saw VCs cooling on VR in the first half of the year, with a number of startups pivoting to where the money is commercially and for fundraising.
Digi-Capital interviewed nearly 30 leading Sand Hill Road and Chinese VCs in the fourth quarter, and strong themes emerged on how VCs are thinking and investing around AR/VR today:
  • Mobile AR and CV/ML are at opposite ends of the spectrum – one delivering new UX/UI and the other powering a broad range of new applications (not just mobile AR);
  • Mobile AR is very early stage, and could see $50 to $100 million exits in the next 18 to 24 months. Dominant companies will take time to emerge;
  • CV/ML is more advanced, and could see dominant companies in the medium-term;
  • It will take time for developers to learn what works and consumers/enterprises to adopt mobile AR at scale (note: Digi-Capital’s base case is that mobile AR revenue won’t really take off until 2019, despite 900 million installed base by Q4 2018);
  • VCs are looking for startups to dominate a vertical first, then turn that into a horizontal platform play;
  • VCs are interested in native mobile AR, not ports from other platforms;
  • VCs love CV/ML startups with real-world solutions to fundamentally disrupt industries, not research projects;
  • VCs are investing in over 20 different mobile AR and CV/ML sectors, but they’re not the same VCs; and
  • VCs themselves could pose a risk, with the potential for overfunding during the earliest stages of mobile AR.
The AR/VR market (particular mobile AR and smartglasses) is at the earliest stages of what it could become, and seasoned early stage investors know that it will take time to scale. So despite recent AR/VR investment records, the first half of this year will demonstrate whether or not that trend will continue. Roll on 2018.
(Full details are in AR/VR advisor Digi-Capital’s new Augmented/Virtual Reality Report and Deal Database Q1 2018, including market analysis and forecasts from 2017 to 2022 for mobile AR, smartglasses, premium VR and mobile VR, including industry dynamics, market segmentation, platform sales, platform installed bases, platform revenue, sector revenue, ARPU, appstore categories revenue (IAP/premium), eCommerce categories sales, advertiser industries adpsend, enterprise industry sectors revenue, regional revenue, competitive analysis, platform technical benchmarks, startup investments/VC investors/M&As (bundled 900+ deals database), VC interviews, and 725 company overviews across 27 AR/VR categories)